Tuesday, September 23, 2014

Starting a New Strange Campaign

What excited me most about the early information about The Strange was the prospect for mixing various genres into campaigns that engage the very nature of storytelling and the translation of fundamental concepts across genres.  Most importantly, it lets me play with stories about the confrontation of ideas (sometimes creatures, sometimes artifacts, etc.) between different genres.

This leaves me needing to design a campaign of my own to set up the sorts of confrontations I want to explore with my players.  My plan is to adapt a few other game settings to define the core recursions for my campaign.

  1. Primeval Thule -- a low fantasy setting inspired by Robert E. Howard and other pulp fantasy traditions (more than, say, Tolkien or contemporary Forgotten Realms high fantasy)
  2. Warmachine -- a steampunk inspired fantasy setting with large mecha-like machines warring with bred monstrosities -- and each other
  3. Delta Green -- my version of Earth will include conspiracy and Lovecraftian Mythos elements adapted from the Delta Green setting for the Call of Cthulhu game (and, soon to be, its own game system)
I will start the discussion soon on how (and why) I plan to adapt elements of these settings as recursions (or as part of the core Earth -- in the case of Delta Green).

1 comment:

  1. That sounds really cool. I love the Iron Kingdoms/Warmachine/Hordes setting. I'm looking forward to seeing what you do with it.