This leaves me needing to design a campaign of my own to set up the sorts of confrontations I want to explore with my players. My plan is to adapt a few other game settings to define the core recursions for my campaign.
- Primeval Thule -- a low fantasy setting inspired by Robert E. Howard and other pulp fantasy traditions (more than, say, Tolkien or contemporary Forgotten Realms high fantasy)
- Warmachine -- a steampunk inspired fantasy setting with large mecha-like machines warring with bred monstrosities -- and each other
- Delta Green -- my version of Earth will include conspiracy and Lovecraftian Mythos elements adapted from the Delta Green setting for the Call of Cthulhu game (and, soon to be, its own game system)
I will start the discussion soon on how (and why) I plan to adapt elements of these settings as recursions (or as part of the core Earth -- in the case of Delta Green).