Strange Encounters

Sunday, July 31, 2016

Last Minute Gencon Tips

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I am taking a circuitous path to Gencon.  So, I am already packing.  As I do, I am remembering a lot of the tips that have served me well in...
Monday, July 25, 2016

Benjamin the AI in The Strange

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You may have seen a news story making the rounds the last couple of weeks about an AI generated short film.   This article gives you a basi...
Wednesday, July 20, 2016

Review: Gods of the Fall

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I am a little late to the game but I want to offer a review of Gods of the Fall -- the newest setting for the Cypher System from Monte Cook...
Monday, July 4, 2016

2016 Ennies Thunderdome Revisited

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Soon after Gencon last year, I wrote a post noting that the 2016 Ennies would be a tough fight.  Now that the nominations are out, it is wo...
Tuesday, March 8, 2016

Games and Incentives in Instructional Design

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Now is a good time to reflect on my experience with the Goblin program.  I have come to the conclusion that the lessons of Goblin are most l...
Tuesday, March 1, 2016

Failure Rates in Game Tone and Instructional Design

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This week's material for the Goblin teaching workshop has been on "overcoming failure."  I was not able to attend the workshop...
Wednesday, February 24, 2016

Team Learning and Party Composition

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The second week of the Goblin workshop focused on aspect of team-based learning (tm) and the topic of groups in instruction, generally.  I ...
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