Strange Encounters
Saturday, February 11, 2023
A Quick Illustration of Monster Design in the Cypher System
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With all of the attention to the Cypher System, I figured it was a good time to illustrate how easy it is to develop for this system. One ...
Tuesday, October 18, 2016
What the Cypher Systems Doesn't Do - and Why Thats Fine
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The Cypher System (CS) is presented as a universal role playing system. The Strange allows one to travel to many different worlds and have ...
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Wednesday, September 21, 2016
Inspirations for Fall of the Gods
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I have had the pleasure of both reading and playing in Fall of the Gods games based on the Cypher System. One concern I have heard is that ...
Friday, September 9, 2016
I Have Seen the Future - Surreal It!
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"We are faster, faster than pain We are a nerve ending without a brain We have evolved, we have no feeling at all It is a brave ne...
Thursday, September 1, 2016
Problems with Physics in the Strange
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The Strange defines itself (and differentiates itself from other RPGs) by the ease with which the game can slide between different settings ...
Friday, August 26, 2016
An Easy Method to Up the Surreal
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The challenge of the surreal When I first saw the kickstarter for Numenera, I was intimidated. Though the launch event at Gencon and my ...
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Wednesday, August 24, 2016
Microcosm and Magic in Invisible Sun
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Following my discussion of surrealism , I wanted to continue to dig into "big" concepts that are key elements of the Invisible Sun...
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