Strange Encounters

Tuesday, March 8, 2016

Games and Incentives in Instructional Design

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Now is a good time to reflect on my experience with the Goblin program.  I have come to the conclusion that the lessons of Goblin are most l...
Tuesday, March 1, 2016

Failure Rates in Game Tone and Instructional Design

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This week's material for the Goblin teaching workshop has been on "overcoming failure."  I was not able to attend the workshop...
Wednesday, February 24, 2016

Team Learning and Party Composition

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The second week of the Goblin workshop focused on aspect of team-based learning (tm) and the topic of groups in instruction, generally.  I ...
Tuesday, February 16, 2016

Difficulty Curves and Pacing in Gaming and Instruction

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The first week in  GOBLIN  has focused on issues related to difficulty curves and scaffolding in instructional design.  I found the discussi...
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Thursday, February 11, 2016

A New Adventure in Gaming

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It seems like synchronistic timing that I am about to embark on a new adventure in game design as the blog approaches 10,000 page views.  My...
Thursday, January 21, 2016

Artifacts in The Strange

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Monte Cook Games is about to celebrate the release of the Encyclopedia of Impossible Things -- a cypher and artifact book for The Strange --...
Thursday, December 24, 2015

Into the Badlands as Inspiration for Numenera

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I just finished watching the recent AMC show Into the Badlands.  There is a lot in the show that could be inspirational for Numenera campaig...
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